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Viktor's Tirefier - Cyberpunk Motorcycle Rim

It has been a month since I have released my latest tool Viktor's Tirefier. I finally managed to finish the corresponding video tutorial.
Watch me create a tire for a cyberpunk-ish motorcycle rim while I explain and show all the functions Viktor's Tirefire has to offer.
Additionally you can download the final result on the gumroad product page for free to convince yourself of the value Viktor's Tirefier might offer for your needs.
Gumroad product page: https://viktorheidelbach.gumroad.com/l/tirefier
Blendermarket (coming soon):

Modify the overall shape trough a simpel curve.

Modify the overall shape trough a simpel curve.

Generate the tread based on a custom mesh and customize it further with additional parameters, like sidewall fading or tread depth.

Generate the tread based on a custom mesh and customize it further with additional parameters, like sidewall fading or tread depth.

Define all the necessary real world units like width, diameter or height.

Define all the necessary real world units like width, diameter or height.

Modify the level of detail and complexity of your mesh.

Modify the level of detail and complexity of your mesh.

Add up to three custom meshes onto the sidewall (f.e. your own logo or stylish patterns).

Add up to three custom meshes onto the sidewall (f.e. your own logo or stylish patterns).

Turn on/off additionall details like the tread wear indicator.

Turn on/off additionall details like the tread wear indicator.

Turn on/off additionall details like the vent sprews.

Turn on/off additionall details like the vent sprews.

Turn on/off additionall details like the bead rips.

Turn on/off additionall details like the bead rips.

Fully parametric text, that automatically adjusts according to your units and manufacturing details (f.e.Temperature, Treadwear or DOT Number).

Fully parametric text, that automatically adjusts according to your units and manufacturing details (f.e.Temperature, Treadwear or DOT Number).

Automatic UV generation and additional channel creation for each individual element, to make shading as smooth as possible.

Automatic UV generation and additional channel creation for each individual element, to make shading as smooth as possible.

Full in depth overview & tutorial.